Spring2008.CSCI180Homework2 History

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'''Due Date''': Friday, Feb. 22, 2008\\
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'''Due Date''': Monday, Feb. 25, 2008\\
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* Listen to [[http://www.gomusic.ru/album.aspx?id=5255&ref= | excerpts from Zappa's "We're Only In It For The Money"]].

Of course, there are many other great (better?) examples of musique concrète
. Search for more.
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* Listen to [[http://www.gomusic.ru/album.aspx?id=5255&ref= | excerpts from Zappa's "We're Only In It For The Money"]] - in particular listen to the "Nasal Retentive Calliope Music" excerpt.

Of course, there are many other great (better?) examples of musique concrète. Find and listen to some more before deciding what to "compose"
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Of course, there are many other great (better?) examples of musique concrète. Search for more.
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For inspiration, read [[http://alcor.concordia.ca/~kaustin/cecdiscuss/1996/1175.html | details of Frank Zappa's "Apostolic Blurch Injector"]] from sound engineer John Kilgore.
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For inspiration:

* Read
[[http://alcor.concordia.ca/~kaustin/cecdiscuss/1996/1175.html | details of Frank Zappa's "Apostolic Blurch Injector"]] from sound engineer John Kilgore.

* Listen to [[http://www.gomusic.ru/album.aspx?id=5255&ref= | excerpts from Zappa's "We're Only In It For The Money"]]
.
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For each of your sprites use a representative costume (imported image). Avoid using caricature costumes provided with Scratch. Use realistic looking ones (e.g., a real guitar, or a real (human) guitar player, or a waterfall, or whatever.)
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For each of your sprites use a representative costume (imported image). Avoid using caricature costumes provided with Scratch. Use realistic looking ones (e.g., a real guitar, or a real (human) guitar player, or a waterfall, or whatever your sound is about.)
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Your assignment will be graded based on how aesthetically interesting your music is, the variety of ideas you tried in your design of the composition, and how well you followed the instructions.
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Your assignment will be graded based on:

*
how aesthetically interesting your music is,

*
the variety of ideas you tried in your design of the composition, and

*
how well you followed the above instructions.
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For each of your sprites use a representative costume (imported image). Avoid using caricature costumes provided with Scratch. Use realistic looking ones (e.g., a real guitar, or a real (human) guitar player, or a waterfall, etc.)
to:
For each of your sprites use a representative costume (imported image). Avoid using caricature costumes provided with Scratch. Use realistic looking ones (e.g., a real guitar, or a real (human) guitar player, or a waterfall, or whatever.)
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Feel free to use Audacity to manipulate audio before importing it to Scratch. However, do NOT use Audacity to mix different sounds together (in any substantial way, e.g., drums and guitar) and then import them as a single audio file in Scratch. Instead use Scratch to do the "mixing", by playing two audio sounds in two parallel streams.
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Feel free to use Audacity to manipulate audio before importing it to Scratch. However, do NOT use Audacity to mix different sounds together (in any substantial way, e.g., drums and guitar) only to import them as a single audio file in Scratch. Instead use Scratch to do the "mixing", by playing two (or more) audio sounds in two (or more) parallel streams.
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For inspiration, read [[http://alcor.concordia.ca/~kaustin/cecdiscuss/1996/1175.html | details of Frank Zappa's "Apostolic Blurch Injector" from sound engineer John Kilgore]].
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For inspiration, read [[http://alcor.concordia.ca/~kaustin/cecdiscuss/1996/1175.html | details of Frank Zappa's "Apostolic Blurch Injector"]] from sound engineer John Kilgore.
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[-''Hint:'' Perhaps think about applications of the golden ratio and fractals in setting up the "dimensions" of your music composition. For example, see Fibonacci numbers and the golden section in nature [[http://www.mcs.surrey.ac.uk/Personal/R.Knott/Fibonacci/fibnat.html | part1]] and [[http://www.mcs.surrey.ac.uk/Personal/R.Knott/Fibonacci/fibnat2.html | part2]]. There numerous other resources out there.-]
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For inspiration, read [[http://alcor.concordia.ca/~kaustin/cecdiscuss/1996/1175.html | details of Frank Zappa's "Apostolic Blurch Injector" from sound engineer John Kilgore]].