Assigned Date: Wednesday, Sep. 14, 2016
Due Date: Wednesday, Sep. 21
Due Time: 12:20pm (10 mins before class)
Last modified on September 16, 2016, at 12:56 PM (see updates)
This is a group assignment - you must work in teams of 2 or 3. See course collaboration policy for details.
This may be the first phase of the semester project.
Develop an innovative user interface for an application utilizing a computer and/or a smartphone.
For this assignment you are to specify the following:
- Team Members: Who are your team members (again, every team must consist of 2 or 3 people). Include full names and emails.
- Application Concept: What are you developing? What problem or need or application you are addressing? Identify the application concept (e.g., think iPod vs. Apple Watch) - what is it? In a few sentences (think elevator pitch) you should be able to describe the power and innovation of your idea. Explore your idea -- test / verify that this idea makes good sense (again, think iPod vs. Apple Watch - very important!)
- Try to find a real problem to solve. Maybe something you always wanted to build. There may already be a solution out there, but it is OK to create your own.
- Since this a computer science class, your solution need to have a user interface accessible via computer (mobile phones included) -- in this class, we are not interested in physical interfaces.
- Application Name: What is the name of your product? Come up with a descriptive / meaningful / catchy name.
- User Description: Who are your users - provide a brief, but thorough description of your user group (age, educational background, sex, profession - anything that helps identify them well).
- User Goal(s): What is the overall goal (or goals) your users will accomplish via your system (i.e., see above - what problem are you solving?)
- User Tasks: What are some representative tasks users will accomplish via your system.
This assignment requires no traditional implementation (i.e., coding), but is full of important, meaningful implementation activities that will set the stage for what follows. Be very attentive and careful. Your success depends on the quality you infuse to your product / idea at this stage.
Produce a report (PDF), with the above outline.
As usual start with:
- Your report should have sections that follow the above outline. If you include figures and illustrations, you should do so only if they give substantive help to the reader in understanding the concepts presented. You should avoid decorative graphics/pictures.
- As per course collaboration policy, there should be no discussion of any kind about this assignment (and possible solutions) with any person outside your team other than the instructor. You are not allowed to discuss/look at someone else’s solution (including material in books and the Internet) or show your solution to someone else outside your team other than the instructor.
- Include references on materials (other than the textbooks and handouts) you consulted to do the assignment.
Grading will be based on your ability to carefully and succinctly identify the above key points.
- Work for clarity, succinctness, and effectiveness.
- Hint: It might help to think of your report as a (meta) user interface, and your classmates as your end-users. What is their goal in reading your work? What tasks they would want to accomplish? Help them achieve those tasks.
Grading will also be based on the quality of your evaluation of others' work (e.g., 10% to 20% of your grade).
- Submit your report in class on the due date to be graded.
- Also upload it on OAKS in PDF format.
To be eligible for full credit you must follow these instructions carefully.
"Any amount of work can be done in any amount of time... only the quality varies." ~Joao Meidanis
The specs for this assignment have been influenced by a similar project at the Univ. of Victoria. More info available upon request.