Bill Manaris : Fall 2015 / CSCI 380 Homework 5

Assigned Date: Wednesday, Oct. 14, 2015
Due Date (Phrase 1): Done (see Homework3)
Due Date (Phrase 2): Done (see Homework4)
Due Date (Phrase 3): Monday, Nov. 16
Due Date (Phrase 4): TBA
Due Time: 11:20am

Last modified on November 11, 2015, at 11:24 AM (see updates)

This is a group assignment - you must work in teams of 2 or 3. It is not okay to work alone. See course collaboration policy for details.


You have been hired by Artle, a start-up, daughter company of G**gle (name withheld due to non-disclosure agreement), whose purpose is to explore the new, lucrative market in the intersection of art (music, visual, theater, performance, etc.) and computing. The belief is that this where the new multi-billion user market will emerge in the 21st century (the area is untapped territory), and G**gle is trying to develop a portfolio of possible projects / apps to capture a major share of it (in the spirit of G**gle innovation).


This is a continuation from Phrase 2 (where you created a hierarchical task analysis for an innovative application you proposed, combining a smartphone and a computer).

Develop and refine a new paper prototype, informed by your hierarchical task analysis, for your particular application. This paper prototype should include any menus present, and should identify all JythonMusic GUI library objects used to build it (as annotations).

The goal of this activity is two-fold:

  1. improve / refine your design as a result of your task analysis; and
  2. identify GUI implementation components (functional feasibility)


Given the application that you and your teammates have selected to work on, create a paper prototype of your UI. This prototype should fully support / implement at least two of the user tasks analyzed in the previous phase.

In other words, via your paper prototype the user should be able to achieve at least two distinct user tasks (as identified in the previous phase).

At least one of the tasks should make use of the smartphone part of the UI (where the smartphone use is integral in achieving the task - not contrived, or peripheral / superficial use).

Phase 3 requires no traditional implementation (i.e., coding), but is full of important, meaningful implementation activities that will set the stage for what follows. Be very attentive and careful. Your success depends on the quality you infuse to your product / idea at this stage. Treat this as an opportunity for improvement - even radical - no code has been written yet to cement things.


Produce a report (PDF), with the following outline:



Grading will be based on your ability to carefully and succinctly identify the key points of your idea / work.


  1. Hand in your report printout in class on the due date to be graded.
  2. Also upload it on OAKS in PDF format.
  3. Bring your paper prototype to class and be ready to try it out / refine it with sample users.

Failure to follow these instructions will result in reduction of grade.

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