Fall2009.CSCI210CourseSyllabus History

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Overview, Survey, Intro to Game Design, Writing your First Game (in Python), Working with Data, Algorithms, Control, Game-Making Fundamentals, Pygame (and other engines), Graphics, Events, Audio, Sprites, Animation, Building a Game Engine.\\
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Overview, Survey, Intro to Game Design, Writing your First Game, Working with Data, Algorithms, Control, Game-Making Fundamentals, Pygame (and other engines), Graphics, Events, Audio, Sprites, Animation, Building a Game Engine.\\
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** You should be ready to engage in [[http://en.wikipedia.org/wiki/Inquiry_education | inquiry-based learning]], and related in-class activities.
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** At times, we will engage in [[http://en.wikipedia.org/wiki/Inquiry_education | inquiry-based learning]] and related activities.\\
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** You will participate in various collaborative activities, such as collaborative written exercises, team programming in-class activities, and group projects. \\
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** You will participate in various collaborative activities, such as collaborative written exercises, team programming in-class activities, and group projects.

** You should be ready to engage in [[http://en.wikipedia.org/wiki/Inquiry_education | inquiry-based learning]], and related in-class activities.

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* You should be ready to engage in [[http://en.wikipedia.org/wiki/Inquiry_education | inquiry-based learning]], and in-class activities.
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* You should be ready to engage in [[http://en.wikipedia.org/wiki/Inquiry-based_science | inquiry-based learning]], and in-class activities.
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* You should be ready to engage in [[http://en.wikipedia.org/wiki/Inquiry_education | inquiry-based learning]], and in-class activities.
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Overview, Survey, Intro to Game Design, MIT's ''Scratch'', Algorithms, Intro to ''Python'', Variables and I/O, Decisions and Loops, Strings and Tuples, Lists and Dictionaries, Functions, Objects, Images, Sound, Animation.

The above topics will be explored using computer games
.\\
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Overview, Survey, Intro to Game Design, Writing your First Game (in Python), Working with Data, Algorithms, Control, Game-Making Fundamentals, Pygame (and other engines), Graphics, Events, Audio, Sprites, Animation, Building a Game Engine.\\
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M. Dawson (2008), ''Guide to Programming with Python'', Thomson Course Technology.\\
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A. Harris (2007), ''Game Programming'', Wiley.\\
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Additional reading materials will provided via handouts, the [[http://www.cs.cofc.edu/~manaris/?n=Fall2008.CSCI210| class website]], and/or WebCT.\\
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Additional reading materials will provided via handouts, the [[http://www.cs.cofc.edu/~manaris/?n=Fall2009.CSCI210| class website]], and/or WebCT.\\
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Monday, Wednesday from 10:30AM - noon.\\
Tuesday, Thursday from 10:45AM - noon.\\
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Monday, Wednesday from 1-2:30PM.\\
Tuesday from 9-10:30AM.\\
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||![-College of Charleston-] ||! [-August 25, 2009-]||

!!%center%CSCI210 Game Programming
!!!%center%Course Syllabus

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'''Professor:'''
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Dr. Bill Manaris\\

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'''Office:'''
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Room: 223 J.C. Long Building \\
Phone: (95)3-8159 \\
E-mail: manarisb@cofc.edu \\
Web: http://www.cs.cofc.edu/~manaris/\\

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'''Office Hours:'''
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Monday, Wednesday from 10:30AM - noon.\\
Tuesday, Thursday from 10:45AM - noon.\\
Other hours available by appointment.\\

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'''Course Description:'''
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A course introducing principles of game programming, including computer modeling, data visualization and animations, media transformations, and video game ethics. Students will be exposed to several game engines, a scripting language, and develop at least one game.

Course is open to all majors. No previous programming experience required.\\

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'''Tentative Outline:'''
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Overview, Survey, Intro to Game Design, MIT's ''Scratch'', Algorithms, Intro to ''Python'', Variables and I/O, Decisions and Loops, Strings and Tuples, Lists and Dictionaries, Functions, Objects, Images, Sound, Animation.

The above topics will be explored using computer games.\\

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'''Textbook:'''
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M. Dawson (2008), ''Guide to Programming with Python'', Thomson Course Technology.\\

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'''References:'''
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Additional reading materials will provided via handouts, the [[http://www.cs.cofc.edu/~manaris/?n=Fall2008.CSCI210| class website]], and/or WebCT.\\

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'''Learning Outcomes:'''
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#'''Familiarity with appropriate data, information and knowledge-gathering techniques and research skills in the discipline.'''

** This course will introduce you to computer data modeling, algorithmic techniques, and computer-related research in developing computer games. You will:
*** Learn fundamentals of computer game development.
*** Explore different game engines.
*** Learn a scripting programming language.
*** Learn how to manipulate media: images, sounds, and music.
*** Learn how to create computer models and data visualizations in any field of study.
*** Explore video game ethical issues (e.g., violence).
*** Gain experience with oral presentations.

#'''Using appropriate critical thinking skills and problem-solving techniques in a variety of contexts.'''

** See (1) above.

#'''Using effective skills and strategies for working collaboratively.'''

** You will participate in various collaborative activities, such as collaborative written exercises, team programming in-class activities, and group projects. \\

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'''Grading:'''
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To receive a passing grade for the course, you must average a passing grade on each of the
following: assignments, tests, and final exam.

'''Scale:''' A: 90-100; B: 80-89; C: 70-79; D: 60-69; F: <60. The grades of B+/, C+/, and D+/
may be given at the professor's discretion.

'''Final Grade Computation:''' Assignments (4-6) 30%, Tests (2) 40%, Comprehensive Final
Exam '''or''' Final Project 20%, and Class Participation 10%.

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'''Honor Code:'''
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* '''You must do your assignments alone''' (or with your teammates, for group assignments).
* You are not allowed to discuss assignments and possible solutions with any person other than the instructor (or with your teammates, for group assignments). Any violation of these rules is an honor offense.
* On assignments you will be asked to identify the person(s) you received help from, if any.
* Also see the College of Charleston '''[[http://www.cofc.edu/about/documents/handbook.pdf | Student Handbook]]''', especially sections on ''The Honor Code'' (p. 10), and ''Student Code of Conduct'' (p. 12). There is other useful information there.\\

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'''Test Policies:'''
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* Attendance at tests is mandatory. Students must complete tests with no discussion or sharing of information with other students.
* Calculators, computers, cell phones, etc. may not be used during a test, unless otherwise directed.\\

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'''Classroom Policies:'''
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* You are expected to take good notes during lecture.
* You are expected to participate in class with questions and invited discussion.
* You should be ready to engage in [[http://en.wikipedia.org/wiki/Inquiry-based_science | inquiry-based learning]], and in-class activities.
* You are expected to attend all classes. If you miss class, you must [[http://www.cs.cofc.edu/~manaris/?n=Main.AbsenceMemoInformation | get an absence memo from the Associate Dean of Students Office]]; also, you are responsible for announcements made in class, assignment due dates, etc.
* You should '''turn off all electronic devices''' (e.g., cell phones, pagers, etc.).
* Since we are in a lab, you must use the computers only as directed (e.g., no checking email, or playing games) during class.
* In summary, you should contribute positively to the classroom learning experience, and respect your classmates right to learn (see College of Charleston '''[[http://www.cofc.edu/about/documents/handbook.pdf | Student Handbook]]''', section on ''Classroom Code of Conduct'' (p. 62)).\\

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'''Assignment Policies:'''
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* Assignment grades will be based on creative inspiration, design, style, and correctness of result.
* Submission instructions will be provided for each assignment.\\

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'''Late Policy:'''
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* You have '''four "late" days''' for the whole semester. You may use these days as you wish for assignment submission. If you use them up, no late assignments will be accepted.
* '''If you submit everything on time''' (i.e., use no late days), you will earn an additional '''2.5 bonus points''' on your course grade.
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