Assigned Date: Thursday, Oct. 9, 2008
Due Date: Tuesday, Oct. 21
Due Time: 1:40pm
Last modified on October 21, 2008, at 03:36 PM (see updates)
A significant component of computer games regardless of genre is music. Of course, you do not have to be formally trained in music composition to create an interesting soundscape for a computer game.
This assignment focuses on creating soundscapes for computer immersive experiences. You will create music with Audacity and miniAudicle. Audacity will be used to process audio sounds. miniAudicle will be used to assemble them into a "soundscape".
Also see musique concrète.
Create a soundscape for a potential computer game using found sounds.
Create a design of your soundscape, where you specify what types of notes, sounds, etc., you will use.
Of course, there are many other great (better?) examples of soundscapes. Find and listen to some more before deciding what to "compose".
You should use at least three parallel streams of music. At least one of the streams should be MIDI. At least one of the streams should be synthesized audio. At least one of the streams sound be found audio.
Feel free to use Audacity to manipulate audio before importing it to miniAudicle. However, do NOT use Audacity to mix different sounds together (in any substantial way) only to import them as a single audio file in miniAudicle. Instead use miniAudicle to do the "mixing", by playing two (or more) audio sounds in two (or more) parallel streams. For example, see the sample programs that come with miniAudicle:
Consider making the music interactive (e.g., mouse and/or keyboard input affects the behavior of the playback). For example, see:
Consider making the music collaborative (i.e., two or more laptop musicians collaborate in producing the music piece in real time).
You will submit your assignment at the beginning of class on the due date. Bring your project on a memory stick (USB drive). Be prepared to demo it to the rest of the class.
To receive full credit, you must include your names, date, class, and information on how to use your program as comments in your code.
Your assignment will be graded based on:
For your in-class demo, you should:
Each student will vote for the three best projects (excluding their own), in terms of originality, significance, sound appeal, and presentation/demo.